his mod gives you two functioning headlamps as well as functional helmet mounted flashlights.
Works with ArmA 3 v1.68+
Features:
– Two functioning headlamps
– Functional helmet mounted flashlights (vanilla helmets)
– Ability to change lamp colours
– Ability to change lamp brightness
– Configurable by modules
– Multiplayer support (Tested on Dedicated servers)
– CBA Keybinding support
– CBA Settings support
Mod Dependencies:
– None
Controls:
– Toggle light on/off: SHIFT+N
– Cycle Brightness: CTRL+N
– Cycle Colors: ALT+N
Known Issues:
– Light does not follow the head during ambient animations (engine issue)
– Update rate of light appears somewhat jagged in moving cars in MP (new script command needed)
Whitelisting:
For (dedicated) server owners that run servers with CfgRemoteExec whitelisting enabled,
whitelist the following functions:
– SAN_fnc_ToggleHeadlamp
– SAN_fnc_sendJIPinfo
Scripting:
To toggle the headlamp by script, use: _unit call SAN_fnc_ToggleHeadlamp_local; It takes a local argument _unit and has a global effect.
To add new helmets, execute the following statements in a script (e.g. init.sqf):
SAN_Headlamp_Helmets append [“MyHelmet”];
SAN_Headlamp_ColorCompatibleLamps append [“MyHelmet”];
Note: If you don’t want to allow lamp color switching, don’t execute the second statement.
AUTHOR: Sanchez
CONTACT: Account Steam
VERSION: 1.3
LAST UPDATE: 26/05/2017
GAME REQUIRED: Arma 3
MOD REQUIRED: –
DLC REQUIRED: –
CHANGELOG:
- Fixed: Error message on dedicated servers for a JIP player
- Fixed: Lamps wouldn’t activate when using the mod standalone
Tweaked: Author tags on Headlamp Bravo - Fixed the bug where the lights couldn’t be turned on for the first 10 seconds after mission start
IMAGES:
VIDEOS: –